Feature Requests
Planned

[G6] Reward feedback: unlock animations and satisfying micro-interactions

The part that actually makes the app feel gamified. Split out of the display tickets so the surface can ship without waiting on art direction.

Depends on: [G4] Profile progression display, [G5] Achievements screen.

Scope

  • Define every micro-interaction explicitly — what plays, when, and why: unlock toast, level-up, season/series completion, progress rings, "two episodes left" nudge.
  • Set the cursor deliberately: rewarding, never kitsch, never overdone. This calibration is the actual deliverable, the code is the easy part.
  • Sound, if any, off by default.
  • Respect the "hide my progression" setting and prefers-reduced-motion.

Rule that constrains this ticket

No loss pressure. The streak is displayed; its loss is never notified, and there is no streak-freeze token to collect. No notification whose only purpose is to bring the user back.

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