Feature Requests
Planned
[G6] Reward feedback: unlock animations and satisfying micro-interactions
The part that actually makes the app feel gamified. Split out of the display tickets so the surface can ship without waiting on art direction.
Depends on: [G4] Profile progression display, [G5] Achievements screen.
Scope
- Define every micro-interaction explicitly — what plays, when, and why: unlock toast, level-up, season/series completion, progress rings, "two episodes left" nudge.
- Set the cursor deliberately: rewarding, never kitsch, never overdone. This calibration is the actual deliverable, the code is the easy part.
- Sound, if any, off by default.
- Respect the "hide my progression" setting and
prefers-reduced-motion.
Rule that constrains this ticket
No loss pressure. The streak is displayed; its loss is never notified, and there is no streak-freeze token to collect. No notification whose only purpose is to bring the user back.
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